Take a look at the LATEST CASE STUDIES
Canvas quizzes can encourage students to keep up with the pace of the course and engage with the learning material. Hear from Dr Nick Riches who shares how he successfully embedded quizzes in his module.
Carrie, a peer assisted learning leader, chats with Zoe, a student learning Mandarin, to share the challenges and successes of moving to online learning from both perspectives.
Dr Meiko O’Halloran, Senior Lecturer in English, puts her success in the Outstanding Contribution to Feedback category at the 19/20 NUSU Education Awards down to focussing on the positive, enhancing autonomy and using peer feedback in small group settings. Hear more from Dr O’Halloran in our latest case study.
Here’s how this Newcastle Calls project encouraged students to co-create their learning materials, make the most out of online learning tools and challenge the traditional language listening exercise along the way.
An approach to diversifying linguistic skills in ancient languages through non-traditional assignments. Recognised by an external examiner as an innovative assessment for the languages. Read on to find out more.
Having a Blast: Using the Hackathon approach to navigate COVID-related barriers to effective assessment
Find out more about a Hackathon event, modelled on the principles of Design Sprint, to support students to meet an assessment deadline in the face of the COVID-call to clinical duties.
Okke Baumbach introduced a short online course to help students transition from their year abroad into their final year. Incorporating a range of non synchronous activities helped ensure students could get the most from the course across different time zones.
Existing ReCap recordings were edited to produce short videos to capture single exercises or ideas. Find out how this worked with Undergraduate Engineering students.
Time management can be a bit of a dull topic to teach students, especially in a lecture format. GPS decided to take a new approach developing their very own TimeWasters board game.
A collaborative project at INTO Newcastle University led by high achieving students to guide and support learners.