Careful recruitment of student reps, providing a framework and consistency across the Business School for student voice. Enabling students to have structure to what they are trying to achieve and how the Business School would expect them to operate.
Utilised online delivery using a diverse format rather than just reproducing hour long lectures. Using a mixture of audio, visual, and text based activities that have been modelled on teaching sessions.
Around 25 face to face lectures and a further 12 to 15 tutorial sessions were condensed down to just seven live sessions. This was a golden opportunity to flip teaching, something that was talked about and something that has been considered for some time.
Weekly online activities were produced for students to support their learning and skill development. Being aware of what the students might have been experiencing, as well as trying to support their learning through accessible and manageable content was key.
Face-to-face lectures were redeveloped to be delivered online while the seminars allow me to see the students every few weeks. This approach has helped during the pandemic and helped support students in their 2020/21 studies.
Used a third-party programme called Sonocent Audio Note-taker, initially as a marking application for students, but soon started to use the programme with students so they could submit their work.
A programme developed by Autodesk called Tinkercad, an online computer simulation, was used in place of the hardware students would normally use. This started out with 12 students’ projects but has moved to over 180 in a module due to the success with the original 12 students.
Using the screen sharing function created an online cinema or community watch-along for teaching material that will support student engagement with asynchronous material. This activity helped students to organise themselves better, and also to discuss with each other in real time and build connections with other students.
Used an iPad connected directly to a computer in order to handwrite solutions for both lecture material and problems classes. For a recorded lecture, the program OBS Studio is used. Prompts were made throughout to check all students could see the material and could follow along with the learning.
Colleagues in SNES are using ThingLink to create 360 degree virtual environments to replace traditional fieldwork activities. Feedback so far has been excellent with high levels of synchronous and non-synchronous student engagement. Read on to find out more…