{"id":1376,"date":"2024-09-12T11:26:59","date_gmt":"2024-09-12T10:26:59","guid":{"rendered":"https:\/\/microsites.ncl.ac.uk\/casestudies\/?p=1376"},"modified":"2025-07-10T11:34:08","modified_gmt":"2025-07-10T10:34:08","slug":"who-wants-to-be-a-millionaire-a-game-for-student-engagement-and-teamwork-skills-in-life-sciences","status":"publish","type":"post","link":"https:\/\/microsites.ncl.ac.uk\/casestudies\/2024\/09\/12\/who-wants-to-be-a-millionaire-a-game-for-student-engagement-and-teamwork-skills-in-life-sciences\/","title":{"rendered":"&#8220;Who wants to be millionaire&#8221; as a game to enhance students&#8217; engagement and teamwork skills in life sciences curricula"},"content":{"rendered":"<h4><span style=\"color: #003f80;\"><strong>Dr Alessio Iannetti, Lecturer<\/strong><\/span><\/h4>\n<h4><span style=\"color: #003f80;\"><strong>School of Pharmacy (until 2022), School of Biomedical, Nutritional and Sports Sciences (2022-present)<\/strong><\/span><\/h4>\n<h4><span style=\"color: #e96556;\"><strong>Faculty of Medical Sciences<\/strong><\/span><\/h4>\n<hr \/>\n<h4><strong>What did you do?<\/strong><\/h4>\n<p>I used an adapted version of\u00a0 &#8220;Who wants to be a millionaire?&#8221; as part of my biology seminars for Stage 1 Pharmacy-students. I did this to make the seminar sessions more fun and engaging thanks the competitive nature of the game, while testing a new approach to facilitate student knowledge retention on a difficult topic of biology. Due to the COVID-19 restrictions in 2020, I then implemented an online seminar maintaining the competitive element of the game via an individual leader board competition.<\/p>\n<hr \/>\n<h4><strong>Who is involved?<\/strong><\/h4>\n<p>Dr Alessio Iannetti (School of Pharmacy\/School of Biomedical,Nutritional and Sports Sciences).<\/p>\n<p>Stage 1 Undergraduate Pharmacy students.<\/p>\n<hr \/>\n<h4><strong>How did you do it?<\/strong><\/h4>\n<p>In 2018 and 2019, half the cohort experienced seminars requiring students to work in groups to answer open questions on the topic [Group2], whilst the other half of the cohort experienced a seminar adopting elements of the game \u201cWho wants to be a millionaire\u201d [Group1]. Students played competitively in small teams.<\/p>\n<p>Prior to both sets of seminars, students undertook a pre test of 12 MCQs to assess their knowledge, and then a post test to capture knowledge attainment. Results were compared between groups and a t test used to assess for difference. A feedback form including five 5 point Likert scale questions, was distributed requiring students to rate components of the session, including the level of engagement and team work.<\/p>\n<p>In 2020 and 2021, I adopted a mixed approach with open questions to work in groups implied for all as the main seminar activity, while the pre- and post-test of knowledge were transformed into an individual competition with a leader board to maintain a competitive component in the session.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"wp-image-1378 aligncenter\" src=\"http:\/\/microsites.ncl.ac.uk\/casestudies\/files\/2019\/08\/Millionaire-Game-Image.png\" alt=\"An example of the Who wants to be a millionaire interface with the question What is innate immunity?\" width=\"801\" height=\"600\" srcset=\"https:\/\/microsites.ncl.ac.uk\/casestudies\/files\/2019\/08\/Millionaire-Game-Image.png 597w, https:\/\/microsites.ncl.ac.uk\/casestudies\/files\/2019\/08\/Millionaire-Game-Image-300x225.png 300w, https:\/\/microsites.ncl.ac.uk\/casestudies\/files\/2019\/08\/Millionaire-Game-Image-285x214.png 285w\" sizes=\"auto, (max-width: 801px) 100vw, 801px\" \/><\/p>\n<hr \/>\n<h4><strong>Why did you do it?<\/strong><\/h4>\n<p>I originally developed these seminar sessions in response to Stage 1 undergraduate pharmacy students reporting difficulty with particular topics of biology, aiming to recap specific subjects in a more fun and engaging manner compared to a standard seminar session. I have now piloted several versions of the game to support Stage 1 undergraduate Biomedical Sciences students.<\/p>\n<hr \/>\n<h4><strong>Student Voice<\/strong><\/h4>\n<p>&nbsp;<\/p>\n<blockquote><p>\u201c<em>Much better than seminars\u201d<\/em><\/p>\n<p><em>\u201cThoroughly enjoyed the session\u201d<\/em><\/p>\n<p><em>&#8220;Very helpful and a lot of fun&#8221;<\/em><\/p><\/blockquote>\n<p>&nbsp;<\/p>\n<p><strong>Stage 1 undergraduate Pharmacy students<\/strong><\/p>\n<hr \/>\n<h4><strong>Does it work?<\/strong><\/h4>\n<p>The data collected over the years showed that the game, the seminar or the mixed approach can all be used to augment student knowledge retention in a similar manner. However, Student feedback showed that the game activity was more engaging and that students appreciated more working in teams for the game in comparison to the seminar with open questions.<\/p>\n<p>Collectively, results show that the game \u201cWho wants to be Millionaire\u201d can be used as a teaching activity to enhance student engagement and developing teamwork skills, while reinforcing students\u2019 knowledge of selected subjects. These findings suggest that incorporating game-based learning activities into curriculum design can offer valuable opportunities for educators to promote active student participation.<\/p>\n<p><strong>Students attending both the game session and the seminar session improved in the post-test scores.<\/strong><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-3543\" src=\"http:\/\/microsites.ncl.ac.uk\/casestudies\/files\/2019\/08\/Figure-1-Stage-1-Pharmacy-cohort-2018-and-2019-1024x697.png\" alt=\"A bar chart showing test results for students participating in the game and the seminar. Pre-test results for students using the game were just over 30%, and rose to just over 40% post-test. Pre-test results for the seminar was 30% and rose to almost 50% post-test.\" width=\"735\" height=\"500\" srcset=\"https:\/\/microsites.ncl.ac.uk\/casestudies\/files\/2019\/08\/Figure-1-Stage-1-Pharmacy-cohort-2018-and-2019-1024x697.png 1024w, https:\/\/microsites.ncl.ac.uk\/casestudies\/files\/2019\/08\/Figure-1-Stage-1-Pharmacy-cohort-2018-and-2019-300x204.png 300w, https:\/\/microsites.ncl.ac.uk\/casestudies\/files\/2019\/08\/Figure-1-Stage-1-Pharmacy-cohort-2018-and-2019-768x523.png 768w, https:\/\/microsites.ncl.ac.uk\/casestudies\/files\/2019\/08\/Figure-1-Stage-1-Pharmacy-cohort-2018-and-2019-1536x1045.png 1536w, https:\/\/microsites.ncl.ac.uk\/casestudies\/files\/2019\/08\/Figure-1-Stage-1-Pharmacy-cohort-2018-and-2019.png 1652w\" sizes=\"auto, (max-width: 735px) 100vw, 735px\" \/><\/p>\n<p><strong>Students attending the mixed approach (seminar session with pre and post-tests of knowledge transformed into a quiz competition with leader board) improved in the post-test scores<\/strong><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-3544\" src=\"http:\/\/microsites.ncl.ac.uk\/casestudies\/files\/2019\/08\/Stage-1-Pharmacy-cohort-2020-and-2021.jpg\" alt=\"Graph comparing results for students engaging both online in 2020 or in-person in 2021. Pre-test results for on-line were 50% and post-test results were 65%. Pre-test results for in-person were 45% and post test 60%. \" width=\"931\" height=\"650\" srcset=\"https:\/\/microsites.ncl.ac.uk\/casestudies\/files\/2019\/08\/Stage-1-Pharmacy-cohort-2020-and-2021.jpg 839w, https:\/\/microsites.ncl.ac.uk\/casestudies\/files\/2019\/08\/Stage-1-Pharmacy-cohort-2020-and-2021-300x210.jpg 300w, https:\/\/microsites.ncl.ac.uk\/casestudies\/files\/2019\/08\/Stage-1-Pharmacy-cohort-2020-and-2021-768x536.jpg 768w\" sizes=\"auto, (max-width: 931px) 100vw, 931px\" \/><\/p>\n<p><strong>Feedback from students showed that the game activity run in 2018 and 2019 increased engagement and teamworking skills in comparison to both the parallel 2018-2019 seminar sessions and the mixed approach run in 2020-2021. A major exception to this trend, is the 2020 online seminar session which students found engaging at a similar level of the game. This finding suggests that the lack of live interactions during the pandemic may have heightened the students&#8217; appreciation for any real-time engagement, making the online seminars in 2020 particularly valuable.<\/strong><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-3545 size-full\" src=\"http:\/\/microsites.ncl.ac.uk\/casestudies\/files\/2019\/08\/Game-Feedback.jpg\" alt=\"Table showing Game feedback in 2018-2019 and also for the mixed approach in 2020-21 using 5 categories: Engaging, Stimulating, Team-working, Informative and Reinforcing. For the Game feedback all categories the Game scored higher than the Seminar. For the Mixed approach, all categories on-line scored higher than in-person.\" width=\"907\" height=\"442\" srcset=\"https:\/\/microsites.ncl.ac.uk\/casestudies\/files\/2019\/08\/Game-Feedback.jpg 907w, https:\/\/microsites.ncl.ac.uk\/casestudies\/files\/2019\/08\/Game-Feedback-300x146.jpg 300w, https:\/\/microsites.ncl.ac.uk\/casestudies\/files\/2019\/08\/Game-Feedback-768x374.jpg 768w\" sizes=\"auto, (max-width: 907px) 100vw, 907px\" \/><\/p>\n<p>&nbsp;<\/p>\n<hr \/>\n<h4><strong>Contact details<\/strong><\/h4>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignleft size-full wp-image-1377\" src=\"http:\/\/microsites.ncl.ac.uk\/casestudies\/files\/2019\/08\/Alessio.jpg\" alt=\"Dr Alessio Iannetti\" width=\"101\" height=\"180\" \/><a href=\"https:\/\/www.ncl.ac.uk\/bns\/people\/profile\/alessioiannetti.html\">Dr Alessio Iannetti, School of Biomedical, Nutrition and Sports Sciences<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Does the competitive nature of a game help to improve student knowledge retention, while making a seminar session more fun and engaging? Dr Alessio Iannetti investigated this and shares the results in this case study.<\/p>\n","protected":false},"author":3007,"featured_media":1377,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1,589,274,319,633],"tags":[611,616,615],"class_list":["post-1376","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-all","category-groupwork-collaborative-learning","category-fms","category-pharmacy","category-playful-learning","tag-collaboration","tag-student-engagement","tag-undergraduate"],"_links":{"self":[{"href":"https:\/\/microsites.ncl.ac.uk\/casestudies\/wp-json\/wp\/v2\/posts\/1376","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/microsites.ncl.ac.uk\/casestudies\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/microsites.ncl.ac.uk\/casestudies\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/microsites.ncl.ac.uk\/casestudies\/wp-json\/wp\/v2\/users\/3007"}],"replies":[{"embeddable":true,"href":"https:\/\/microsites.ncl.ac.uk\/casestudies\/wp-json\/wp\/v2\/comments?post=1376"}],"version-history":[{"count":9,"href":"https:\/\/microsites.ncl.ac.uk\/casestudies\/wp-json\/wp\/v2\/posts\/1376\/revisions"}],"predecessor-version":[{"id":3548,"href":"https:\/\/microsites.ncl.ac.uk\/casestudies\/wp-json\/wp\/v2\/posts\/1376\/revisions\/3548"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/microsites.ncl.ac.uk\/casestudies\/wp-json\/wp\/v2\/media\/1377"}],"wp:attachment":[{"href":"https:\/\/microsites.ncl.ac.uk\/casestudies\/wp-json\/wp\/v2\/media?parent=1376"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/microsites.ncl.ac.uk\/casestudies\/wp-json\/wp\/v2\/categories?post=1376"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/microsites.ncl.ac.uk\/casestudies\/wp-json\/wp\/v2\/tags?post=1376"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}