Dr Cristina Navarro Reguero and Dr Matthew Hopkinson

CHEMmunicate: an ice breaking game to boost communication and community

Dr Cristina Navarro Reguero and Dr Matthew Hopkinson designed CHEMmunicate, a fun team game where students draw chemical structures by asking yes/no questions—boosting communication skills and reinforcing organic chemistry knowledge.

Picture of Professor Nick Megoran, smiling in blue shirt.

Surprise! Using creative, “playful learning” and humour to take older ideas seriously

Find out how Professor Nick Megoran from the School of Geography, Politics and Sociology designed an unconventional lectures in geopolitical theory that uses creative, playful learning and surprise to engage students.

Dr Alessio Iannetti

“Who wants to be millionaire” as a game to enhance students’ engagement and teamwork skills in life sciences curricula

Does the competitive nature of a game help to improve student knowledge retention, while making a seminar session more fun and engaging? Dr Alessio Iannetti investigated this and shares the results in this case study.

Image of the cover design for the Get Sust! Sustainable Development Goals Board Game. It has 4 logos from the UN's 17 Sustainable Development Goals: clean water and sanitation; life on land; affordable and clean energy and life below water.

Get Sust! Working in partnership with students to co-develop a board game for raising student awareness of sustainable development

Tracy Scurry, Professor of Work and Employment and Sarah Carnegie, Senior Lecturer in HRM from Newcastle University Business School, discuss the Get Sust! project, working in partnership with students to develop a game-based learning approach to engage Business School students with sustainable development, to facilitate a social and developmental learning experience, and support the personal development of students by enhancing their teamworking skills and global and cultural awareness.

A photo of students sitting around a table playing the Team Work Training Board Game

Team Work Training – Alien Alliance Groupwork Board Game

Dr Catherine Douglas (staff: she/her) and Manjot Brar (student intern: she/her) from the School of Natural and Environmental Sciences, discuss the development of an innovative ice-breaking board game to enable students to discuss effective strategies for addressing common group working issues, and learn about the value of feedback. Students were integral to the design of the game which was funded to address requests for support in preparing for groupwork. This extremely successful pilot initiative will continue to be used and can be loaned out to anyone interested in reviewing the game and trialing with their students.