Embedding Sustainable Development through interdisciplinary problem-based learning

Dr Amy Proctor and Michelle Black reflect on how they embedded interdisciplinary problem-based learning into the design of a new module in SNES to help students explore sustainability challenges, develop a broad understanding of the SDGs and develop collaborative experiences and essential skills for future careers.

Dr Cristina Navarro Reguero and Dr Matthew Hopkinson

CHEMmunicate: an ice breaking game to boost communication and community

Dr Cristina Navarro Reguero and Dr Matthew Hopkinson designed CHEMmunicate, a fun team game where students draw chemical structures by asking yes/no questions—boosting communication skills and reinforcing organic chemistry knowledge.

Katie Wray

Using portfolios to capture competency and engagement beyond module assessment

Discover how Katie Wray, Senior Lecturer in Engineering, collaborated with colleagues from LTDS and FMS TEL to pioneer an innovative reflective portfolio approach that was used with first-year undergraduate engineering students.

Photo of John Hedley

Viewing a module’s exam questions to enhance student engagement

John Hedley, Senior Lecturer in the School of Engineering, explains how his module’s NUMBAS exam assesses students’ effort during the module, by giving them the opportunity to see, practise and ask for advice on all exam questions prior to taking the exam, and in the process developing a deep understanding of the module’s learning outcomes.

Photo of John Hedley

Creating consistent and automatic feedback for large student cohorts in Engineering

Dr John Hedley, Senior Lecturer in the School of Engineering, designed a marking criteria for a team of markers on a large population engineering module, enabling fast and consistent marking, alongside effective descriptive student feedback that is automatically generated.

A photograph of Vicky Fawcett and a colleague, standing in front of a Space Investigators Poster

Space Investigators: a cross-university astronomy exhibition co-developed by students and staff

In this case study Dr Vicky Fawcett, Research Associate in Astrophysics, describes how Newcastle, Durham and Northumbria Universities collaborated to design a hugely successful astronomy exhibition at the Great North Museum, with the aim of getting more children from low socioeconomic backgrounds, as well as their families and the wider local community, interested in STEM subjects.

A photograph of Chris Graham

Using Vevox as a back-channel for student Q&As

Dr Chris Graham, Director of Digital Learning in Maths, Stats and Physics, explains how he uses the Q&A functionality in Vevox as a channel for student questions during lectures, how he has refined his approach to responding to questions during the lecture, and how students have reacted positively to the option to ask questions anonymously.

Using AI in a Problem-Based Learning session: “Hunger hotspots”

Dr Amy Proctor and Dr Beth Clark designed a problem-based learning session for students of  Sustainability in Practice – a new shared module for Agriculture, Earth and Environment, and Applied Social Sciences Cluster (AESSC) students. In this session, students will use AI tools to generate solutions to food insecurity, and evaluate them critically.

Screenshot of Nafferton Virtual Farms

Virtual Tours of the NU Farms

As part of the Agriculture, Earth and Environment, and Applied Social Sciences Cluster (AESSC) Curriculum Redesign Project within SNES, we have developed virtual tours of NU Farms using H5P. These virtual tours provide an immersive experience during Open Days, familiarise students and colleagues with the farms prior to field trips, and enrich fieldwork activities.