Dr Alessio Iannetti

“Who wants to be millionaire” as a game to enhance students’ engagement and teamwork skills in life sciences curricula

Does the competitive nature of a game help to improve student knowledge retention, while making a seminar session more fun and engaging? Dr Alessio Iannetti investigated this and shares the results in this case study.

Person holding a globe

Learning Through International Encounter: US/UK Virtual Anthropology Exchange

This virtual exchange proved to be a fantastic opportunity for students to meet with other students living in completely different places and learn more about their experiences and their lives.