Embedding Sustainable Development through interdisciplinary problem-based learning

Dr Amy Proctor and Michelle Black reflect on how they embedded interdisciplinary problem-based learning into the design of a new module in SNES to help students explore sustainability challenges, develop a broad understanding of the SDGs and develop collaborative experiences and essential skills for future careers.

Dr Cristina Navarro Reguero and Dr Matthew Hopkinson

CHEMmunicate: an ice breaking game to boost communication and community

Dr Cristina Navarro Reguero and Dr Matthew Hopkinson designed CHEMmunicate, a fun team game where students draw chemical structures by asking yes/no questions—boosting communication skills and reinforcing organic chemistry knowledge.

Using AI in a Problem-Based Learning session: “Hunger hotspots”

Dr Amy Proctor and Dr Beth Clark designed a problem-based learning session for students of  Sustainability in Practice – a new shared module for Agriculture, Earth and Environment, and Applied Social Sciences Cluster (AESSC) students. In this session, students will use AI tools to generate solutions to food insecurity, and evaluate them critically.

Screenshot of Nafferton Virtual Farms

Virtual Tours of the NU Farms

As part of the Agriculture, Earth and Environment, and Applied Social Sciences Cluster (AESSC) Curriculum Redesign Project within SNES, we have developed virtual tours of NU Farms using H5P. These virtual tours provide an immersive experience during Open Days, familiarise students and colleagues with the farms prior to field trips, and enrich fieldwork activities.

A photo of students sitting around a table playing the Team Work Training Board Game

Team Work Training – Alien Alliance Groupwork Board Game

Dr Catherine Douglas (staff: she/her) and Manjot Brar (student intern: she/her) from the School of Natural and Environmental Sciences, discuss the development of an innovative ice-breaking board game to enable students to discuss effective strategies for addressing common group working issues, and learn about the value of feedback. Students were integral to the design of the game which was funded to address requests for support in preparing for groupwork. This extremely successful pilot initiative will continue to be used and can be loaned out to anyone interested in reviewing the game and trialing with their students.

Photos of members involved

Bringing the rocks into your house, virtual fieldtrips (VFT)

With Dr Cees van der Land, Dr Sanem Acikalin & Dr Mark Ireland Newcastle University School of Natural and Earth Sciences Faculty of Science, Agriculture and Engineering What did you do? For our Earth Science students we developed a range of VFTs during which they learn to analyse and map the rock strata. We used Read more about Bringing the rocks into your house, virtual fieldtrips (VFT)[…]

Dr Sara Marsham

Embedding the Sustainable Development Goals (SDGs) within first year biosciences skills teaching

The School of Natural and Environmental Sciences have utilised the Sustainable Development Goals as a platform to develop students’ global awareness and essential graduate attributes. Find out more from Dr Sara Marsham.

Catherine Douglas and a dog

Your Future: Occupational Awareness Module

The aim of the Your Future module was to enhance students’ awareness of roles that they could go into; enhance their employability for their ideal roles through reflecting on, and developing, their skills; and also enhance their resourcefulness. Hear more from Dr Catherine Douglas.