Time management can be a bit of a dull topic to teach students, especially in a lecture format. GPS decided to take a new approach developing their very own TimeWasters board game.
Gill Holden embedded Microsoft Teams into a group work module resulting in successful collaborations and excellent student feedback. This case study includes helpful tips for those looking to do the same.
Can animations and team based flipped learning help students to start to think like experts? Dr Emma Cockburn shares her approach to a one hour lecture with Sport and Exercise Science Students.
Two alternative assessments were introduced by Newcastle University Business School, designed to meet diverse student and employer needs. Find out more from Angela Mazzetti.
WISDOM is an inspiring outreach event aimed at encouraging girls in years 9 and 10 to study Maths at A Level. The event included a range of speakers highlighting the opportunities that studying Maths can bring. Dr Kate Henderson outlines some of the successes of the event in this case study.
Making use of module roadmaps has helped students get the most out of their learning, reduced ten page documents down to one and resulted in learning activities and expectations being communicated ‘at a glance’. Rosalind Beaumont shares how this approach has been used in the HaSS Faculty PGCert in Research Training.
Does the competitive nature of a game help to improve student knowledge retention? Dr Alessio Iannetti investigated this and shares the results in this case study.
This interdisciplinary approach to a flipped classroom gets students creating, engaged and sharing knowledge using short videos.
The School of Dental Sciences have created an effective learning community giving students across stages and programmes the opportunity to work together and learn from each other.
INTO foundation students engage with primary sources as part of their British Culture module. Read more about how this approach gives students confidence for independent archival research.