A photograph of Chris Graham

Using Vevox as a back-channel for student Q&As

Dr Chris Graham, Director of Digital Learning in Maths, Stats and Physics, explains how he uses the Q&A functionality in Vevox as a channel for student questions during lectures, how he has refined his approach to responding to questions during the lecture, and how students have reacted positively to the option to ask questions anonymously.

A photograph of John Holton

Developing diverse skill-sets, student engagement, and self-evaluation in a poster assessment

Dr John Holton, Senior Lecturer in Ancient History, describes designing a poster assignment for his stage 2 module that builds and tests diverse skill-sets, promotes student engagement by enabling students to self-select and then personally research their choice of topic, resulting in students showing an increased assessment confidence and unusually high engagement with the task.

An image representing a figure from Greek Mythology created by students using AI. It shows Orpheus, a male figure carrying a lyre on his back, and walking through a dark tunnel with the aid of a stick, towards an archway opening into the light.

Exploring Imagined Spaces with AI Tools

Dr Stephanie Holton, Senior Lecturer in Classics and Ancient History, explains how students used AI generative tools to create visual representations of self-chosen textual sources, and how the software enabled students who struggle with confidence in their drawing skills to produce striking visual images, by allowing them to focus on the content of the text rather than on artistic ability.

A picture of Angela Mazzetti

Engaging Students in the Co-creation of Session Content: A Global Human Resource Management Example

Dr Angela Mazzetti, Senior Lecturer in Management Practice in NUBS explored how the transferability of human resource management concepts to a wider global context could be enhanced through involving international students in the co-creation of session content, enabling the concept of ‘the quality of working life’ to be explored from a diversity of global perspectives, encouraging students to reflect on how these insights might impact their future practice as people professionals.

Using AI in a Problem-Based Learning session: “Hunger hotspots”

Dr Amy Proctor and Dr Beth Clark designed a problem-based learning session for students of  Sustainability in Practice – a new shared module for Agriculture, Earth and Environment, and Applied Social Sciences Cluster (AESSC) students. In this session, students will use AI tools to generate solutions to food insecurity, and evaluate them critically.

A photo of Benjamin Bader

The Magic of Scratch Cards for Immediate Feedback

Benjamin Bader, Senior Lecturer in International Human Resource Management in NUBS, combined the critical tenets of active learning and formative assessment by incorporating the active learning method of Immediate Feedback Assessment Technique (IFAT) scratch cards into the BUS3021 module, moving students away from the passive intake of information to a more engaged, dynamic learning process where they could apply their understanding to solve problems, think critically, while making learning enjoyable and stimulating.

A photograph of Jytte Nielsen

Using experiments to teach economics

Jytte Seested Nielsen (Reader in Economics) from Newcastle University Business School developed decision-making experiments for her students to participate in, promote engagement in the module and encourage active learning to consolidate their understanding and prepare them for assessment.

Data Ethics: Are there globally accepted ethical principles around data?

Lee Fawcett, Senior Lecturer in Maths, Stats and Physics, discusses how he collaborated with the University of Florida to develop a short virtual exchange course around the use/misuse of data – enabling students to collaborate with overseas students, while also addressing inequalities relating to physical mobility opportunities and embedding intercultural awareness into the undergraduate curriculum.

An image of the title image of one of the Newcastle University Team's Induction Period Challenge presentation. It shows a group of people holding planet Earth in their hands, while other people hold, a light bulb, a solar panel and someone kneeling down gardening. There are wind turbines in the background.

Incorporating the Peer Mentoring Induction Period Challenge on United Nations Sustainable Development Goals into Teaching

Dr Helen Mason and Gabrielle Vallons explain how the Peer Mentor Induction Period Challenge on the UN’s Sustainable Development Goals is incorporated into first year teaching and delivered to students studying Nutrition and Dietetics, creating opportunities for students to submit group proposals for creative and innovative solutions to campus related issues with the potential to have lasting impact across the student body, alongside enhancing Peer Mentors’ personal and professional development.

Image of the cover design for the Get Sust! Sustainable Development Goals Board Game. It has 4 logos from the UN's 17 Sustainable Development Goals: clean water and sanitation; life on land; affordable and clean energy and life below water.

Get Sust! Working in partnership with students to co-develop a board game for raising student awareness of sustainable development

Tracy Scurry, Professor of Work and Employment and Sarah Carnegie, Senior Lecturer in HRM from Newcastle University Business School, discuss the Get Sust! project, working in partnership with students to develop a game-based learning approach to engage Business School students with sustainable development, to facilitate a social and developmental learning experience, and support the personal development of students by enhancing their teamworking skills and global and cultural awareness.